Tuesday, 5 April 2011
The 1970s and time arts in the conceptual art landscape
Conceptual art in the 1970s pushed even further. Robert Smithson, a California-based artist, made several films about his earthworks and attached projects. Yoko Ono made conceptual films, the most notorious of which is Rape, which finds a woman and invades her life with cameras following her back to her apartment as she flees from the invasion. Around this time a new generation was entering the field, many of whom were students of the early avant-gardists. Leslie Thornton, Peggy Ahwesh, and Su Friedrich expanded upon the work of the structuralists, incorporating a broader range of content while maintaining a self-reflexive form.
The New American Cinema and Structural-Materialism
The film society and self-financing model continued over the next two decades, but by the early 1960s, a different outlook became perceptible in the work of American avant-garde filmmakers. Artist Bruce Conner created early examples such as A Movie (1958) and Cosmic Ray (1962). As P. Adams Sitney has pointed out, in the work of Stan Brakhage and other American experimentalists of early period, film is used to express the individual consciousness of the maker, a cinematic equivalent of the first person in literature. Brakhage's Dog Star Man (1961–64) exemplified a shift from personal confessional to abstraction, and also evidenced a rejection of American mass culture of the time. On the other hand, Kenneth Anger added a rock sound track to his Scorpio Rising (1963) in what is sometimes said to be an anticipation of music videos, and included some camp commentary on Hollywood mythology. Jack Smith and Andy Warhol incorporated camp elements into their work, and Sitney posited Warhol's connection to structural film.
Some avant-garde filmmakers moved further away from narrative. Whereas the New American Cinema was marked by an oblique take on narrative, one based on abstraction, camp and minimalism, Structural-Materialist filmmakers like Hollis Frampton and Michael Snow created a highly formalist cinema that foregrounded the medium itself: the frame, projection, and most importantly, time. It has been argued that by breaking film down into bare components, they sought to create an anti-illusionist cinema, although Frampton's late works owe a huge debt to the photography of Edward Weston, Paul Strand, and others, and in fact celebrate illusion. Further, while many filmmakers began making rather academic "structural films" following Film Culture's publication of an article by P. Adams Sitney in the late 1960s, many of the filmmakers named in the article objected to the term.
A critical review of the structuralists appeared in a 2000 edition of the art journal Art In America. It examined structural-formalism as a conservative philosophy of filmmaking.
Some avant-garde filmmakers moved further away from narrative. Whereas the New American Cinema was marked by an oblique take on narrative, one based on abstraction, camp and minimalism, Structural-Materialist filmmakers like Hollis Frampton and Michael Snow created a highly formalist cinema that foregrounded the medium itself: the frame, projection, and most importantly, time. It has been argued that by breaking film down into bare components, they sought to create an anti-illusionist cinema, although Frampton's late works owe a huge debt to the photography of Edward Weston, Paul Strand, and others, and in fact celebrate illusion. Further, while many filmmakers began making rather academic "structural films" following Film Culture's publication of an article by P. Adams Sitney in the late 1960s, many of the filmmakers named in the article objected to the term.
A critical review of the structuralists appeared in a 2000 edition of the art journal Art In America. It examined structural-formalism as a conservative philosophy of filmmaking.
The postwar American avant-garde
The U.S. had some avant-garde filmmakers before World War II, but much pre-war experimental film culture consisted of artists working, often, in isolation. Douglass Crockwell (1904–1968) made animations with blobs of paint pressed between sheets of glass at Fall River, New York.
In Rochester, New York, James Sibley Watson and Melville Webber directed The Fall of the House of Usher (1928) and Lot in Sodom (1933). Harry Smith, Mary Ellen Bute, artist Joseph Cornell, and painter Emlen Etting (1905–1993) made early masterpieces in the 1930s, and Christopher Young made several European-influenced experimental films. In 1930 appears the magazine Experimental Cinema (for the first time, the two words are directly connected without any space between them. The editors are Lewis Jacobs and David Platt. A very large panel of films of that time are been edited, in 2005, on DVD : Unseen Cinema: Early American Avant Garde Film 1894-1941.
Meshes of the Afternoon (1943) by Maya Deren and Alexander Hammid is considered to be one of the first important American experimental films. It provided a model for self-financed 16 mm production and distribution, one that was soon picked up by Cinema 16 and other film societies. Just as importantly, it established an aesthetic model of what experimental cinema could do. Meshes had a dream-like feel that hearkened to Jean Cocteau and the Surrealists, but equally seemed personal, new and American. Early works by Kenneth Anger, Stan Brakhage, Shirley Clarke, Gregory Markopoulos, Jonas Mekas, Willard Maas, Marie Menken, Curtis Harrington and Sidney Peterson followed in a similar vein. Significantly, many of these filmmakers were the first students from the pioneering university film programs established in Los Angeles and New York. In 1946, Frank Stauffacher started the "Art in Cinema" series of experimental films at the San Francisco Museum of Modern Art.
They set up "alternative film programs" at Black Mountain College (now defunct) and the San Francisco Art Institute. Arthur Penn taught at Black Mountain College, which points out the popular misconception in both the art world and Hollywood that the avant-garde and the commercial never meet. Another challenge to that misconception is the fact that late in life, after each's Hollywood careers had ended, both Nicholas Ray and King Vidor made avant-garde films.
In Rochester, New York, James Sibley Watson and Melville Webber directed The Fall of the House of Usher (1928) and Lot in Sodom (1933). Harry Smith, Mary Ellen Bute, artist Joseph Cornell, and painter Emlen Etting (1905–1993) made early masterpieces in the 1930s, and Christopher Young made several European-influenced experimental films. In 1930 appears the magazine Experimental Cinema (for the first time, the two words are directly connected without any space between them. The editors are Lewis Jacobs and David Platt. A very large panel of films of that time are been edited, in 2005, on DVD : Unseen Cinema: Early American Avant Garde Film 1894-1941.
Meshes of the Afternoon (1943) by Maya Deren and Alexander Hammid is considered to be one of the first important American experimental films. It provided a model for self-financed 16 mm production and distribution, one that was soon picked up by Cinema 16 and other film societies. Just as importantly, it established an aesthetic model of what experimental cinema could do. Meshes had a dream-like feel that hearkened to Jean Cocteau and the Surrealists, but equally seemed personal, new and American. Early works by Kenneth Anger, Stan Brakhage, Shirley Clarke, Gregory Markopoulos, Jonas Mekas, Willard Maas, Marie Menken, Curtis Harrington and Sidney Peterson followed in a similar vein. Significantly, many of these filmmakers were the first students from the pioneering university film programs established in Los Angeles and New York. In 1946, Frank Stauffacher started the "Art in Cinema" series of experimental films at the San Francisco Museum of Modern Art.
They set up "alternative film programs" at Black Mountain College (now defunct) and the San Francisco Art Institute. Arthur Penn taught at Black Mountain College, which points out the popular misconception in both the art world and Hollywood that the avant-garde and the commercial never meet. Another challenge to that misconception is the fact that late in life, after each's Hollywood careers had ended, both Nicholas Ray and King Vidor made avant-garde films.
The European avant-garde
Two conditions made Europe in the 1920s ready for the emergence of experimental film. First, the cinema matured as a medium, and highbrow resistance to the mass entertainment began to wane. Second, avant-garde movements in the visual arts flourished. The Dadaists and Surrealists in particular took to cinema. René Clair's Entr'acte (1924) took madcap comedy into nonsequitur, and artists Hans Richter, Jean Cocteau, Marcel Duchamp, Germaine Dulac, and Viking Eggeling all contributed Dadaist/Surrealist shorts. The most famous experimental film is generally considered to be Luis Buñuel and Salvador Dalí's Un chien andalou (1929). Hans Richter's animated shorts, Oskar Fischinger's abstract films and Len Lye's GPO films would be excellent examples of more abstract European avant-garde films.
Working in France, another group of filmmakers also financed films through patronage and distributed them through cine-clubs, yet they were narrative films not tied to an avant-garde school. Film scholar David Bordwell has dubbed these French Impressionists, and included Abel Gance, Jean Epstein, Marcel L'Herbier, and Dimitri Kirsanoff. These films combines narrative experimentation, rhythmic editing and camerawork, and an emphasis on character subjectivity.
In 1952, the Lettrists avant-garde movement in France, caused riots at the Cannes Film Festival, when Isidore Isou's Traité de bave et d'éternité (also known as Venom and Eternity) was screened. After their criticism of Charlie Chaplin at the 1952 press conference in Paris for Chaplin's Limelight, there was a split within the movement. The Ultra-Lettrists continued to cause disruptions when they announced the death of cinema and showed their new hypergraphical techniques. The most notorious film of which is Guy Debord's Howlings in favor of de Sade (Hurlements en Faveur de Sade) from 1952.
The Soviet filmmakers, too, found a counterpart to modernist painting and photography in their theories of montage. The films of Dziga Vertov, Sergei Eisenstein, Lev Kuleshov, Alexander Dovzhenko, and Vsevolod Pudovkin were instrumental in providing an alternate model from that offered by classical Hollywood. While not experimental films per se, they contributed to the film language of the avant-garde.
Working in France, another group of filmmakers also financed films through patronage and distributed them through cine-clubs, yet they were narrative films not tied to an avant-garde school. Film scholar David Bordwell has dubbed these French Impressionists, and included Abel Gance, Jean Epstein, Marcel L'Herbier, and Dimitri Kirsanoff. These films combines narrative experimentation, rhythmic editing and camerawork, and an emphasis on character subjectivity.
In 1952, the Lettrists avant-garde movement in France, caused riots at the Cannes Film Festival, when Isidore Isou's Traité de bave et d'éternité (also known as Venom and Eternity) was screened. After their criticism of Charlie Chaplin at the 1952 press conference in Paris for Chaplin's Limelight, there was a split within the movement. The Ultra-Lettrists continued to cause disruptions when they announced the death of cinema and showed their new hypergraphical techniques. The most notorious film of which is Guy Debord's Howlings in favor of de Sade (Hurlements en Faveur de Sade) from 1952.
The Soviet filmmakers, too, found a counterpart to modernist painting and photography in their theories of montage. The films of Dziga Vertov, Sergei Eisenstein, Lev Kuleshov, Alexander Dovzhenko, and Vsevolod Pudovkin were instrumental in providing an alternate model from that offered by classical Hollywood. While not experimental films per se, they contributed to the film language of the avant-garde.
Experimental film
Experimental film or experimental cinema describes a range of filmmaking styles that are generally quite different from, and often opposed to, the practices of mainstream commercial and documentary filmmaking. "Avant-garde" is also used, for the films shots in the twenties in the field of history’s avant-gardes currents in France or Germany, to describe this work, and "underground" has been used in the sixties, though it has also had other connotations. Today the term "experimental cinema” prevails, because it’s possible to make experimental films without the presence of any avant-garde movement in the cultural field. Like in the present time.
While "experimental" covers a wide range of practice, an "experimental film" is often characterized by the absence of linear narrative, the use of various abstracting techniques (out of focus, painting or scratching on film, rapid editing), the use of asynchronous (non-diegetic) sound or even the absence of any sound track. The goal is often to place the viewer in a more active and more thoughtful relationship to the film. At least through the 1960s, and to some extent after, many experimental films took an oppositional stance toward mainstream culture. Most such films are made on very low budgets, self-financed or financed through small grants, with a minimal crew or, quite often, a crew of only one person, the filmmaker. It has been argued that much experimental film is no longer in fact "experimental," but has in fact become a film genre and that many of its more typical features - such as a non-narrative, impressionistic or poetic approaches to the film's construction - define what is generally understood to be "experimental".
While "experimental" covers a wide range of practice, an "experimental film" is often characterized by the absence of linear narrative, the use of various abstracting techniques (out of focus, painting or scratching on film, rapid editing), the use of asynchronous (non-diegetic) sound or even the absence of any sound track. The goal is often to place the viewer in a more active and more thoughtful relationship to the film. At least through the 1960s, and to some extent after, many experimental films took an oppositional stance toward mainstream culture. Most such films are made on very low budgets, self-financed or financed through small grants, with a minimal crew or, quite often, a crew of only one person, the filmmaker. It has been argued that much experimental film is no longer in fact "experimental," but has in fact become a film genre and that many of its more typical features - such as a non-narrative, impressionistic or poetic approaches to the film's construction - define what is generally understood to be "experimental".
Thursday, 31 March 2011
Jump cut
A jump cut is a cut in film editing in which two sequential shots of the same subject are taken from camera positions that vary only slightly. This type of edit causes the subject of the shots to appear to "jump" position in a discontinuous way. For this reason, jump cuts are considered a violation of classical continuity editing, which aims to give the appearance of continuous time and space in the story-world by de-emphasizing editing. Jump cuts, in contrast, draw attention to the constructed nature of the film. Although the term is sometimes used in a loose way, a cut between two different subjects is not a true jump cut, no matter how jarring.
Continuity editing uses a guideline called the "30 degree rule" to avoid jump cuts. The 30 degree rule advises that for consecutive shots to appear "seamless," the camera position must vary at least 30 degrees from its previous position. Some schools would call for a change in framing as well (e.g., from a medium shot to a close up). Generally, if the camera position changes less than 30 degrees, the difference between the two shots will not be substantial enough, and the viewer will experience the edit as a jump in the position of the subject that is jarring, and draws attention to itself. Although jump cuts can be created through the editing together of two shots filmed non-continuously (Spatial Jump Cuts), they can also be created by removing a middle section of one continuously-filmed shot (Temporal Jump Cuts).
George Méliès is known as the father of the jump cut as a result of having discovered it accidentally, and then using it to simulate magical tricks; however, he tried to make the cut appear seamless to complement his illusions. Contemporary use of the jump cut stems from its appearance in the work of Jean-Luc Godard (at the suggestion of Jean-Pierre Melville) and other filmmakers of the French New Wave of the late 1950s and 1960s. In Godard's ground-breaking Breathless (1960), for example, he cut together shots of Jean Seberg riding in a convertible (see right) in such a way that the discontinuity between shots is emphasized and its jarring effect deliberate. In the screen shots to the right, the first image comes from the very end of one shot and the second is the very beginning of the next shot — thus emphasizing the gap in action between the two (when Seberg picked up the mirror). Recently the jump cut has been used in films like Snatch, from Guy Ritchie, and Run Lola Run, from Tom Tykwer. It is frequently used in TV editing, in documentaries produced by Discovery Channel and National Geographic Channel (NatGeo), for example.
The jump cut has sometimes served a political use in film. It has been used as an alienating Brechtian technique (the Verfremdungseffekt) that makes the audience aware of the unreality of the film experience, in order to focus the audience's attention on the political message of a film rather than the drama or emotion of the narrative — as may be observed in some segments of Sergei Eisenstein's The Battleship Potemkin.
In informal contexts the term jump cut is sometimes used to describe any abrupt and noticeable edit cut in a film. However, technically this is an incorrect usage of the term. A famous example of this is found at the end of the "Dawn of Man" sequence in the film 2001: A Space Odyssey. A primitive ape discovers the use of bones as a weapon and throws the bone into the air. When the bone reaches its highest point, the shot cuts to that of a similarly-shaped space station in orbit above the earth. This edit has been described as a jump cut, including on the box of the DVD release of the film, but it is more correctly a graphic match because the viewer is meant to see the similarity between the bone and the space craft and not the discontinuity between the two shots.
The jump cut was an uncommon technique for television until shows like Homicide: Life on the Street popularized it on the small screen in the 1990s. It was also famously used in a campaign commercial for US President Ronald Reagan's successful 1984 reelection bid.
Jump cuts are sometimes used to show a nervous searching scene as is done in the 2009 sci-fi film Moon where the protagonist is looking for a secret room on a space station and District 9 where Wikus searches for illegal objects in the house of Christopher's friend.
Reflections:
I am not intending to use any jump cuts in the film at the moment but I will still leave it open as a possibility.
Continuity editing uses a guideline called the "30 degree rule" to avoid jump cuts. The 30 degree rule advises that for consecutive shots to appear "seamless," the camera position must vary at least 30 degrees from its previous position. Some schools would call for a change in framing as well (e.g., from a medium shot to a close up). Generally, if the camera position changes less than 30 degrees, the difference between the two shots will not be substantial enough, and the viewer will experience the edit as a jump in the position of the subject that is jarring, and draws attention to itself. Although jump cuts can be created through the editing together of two shots filmed non-continuously (Spatial Jump Cuts), they can also be created by removing a middle section of one continuously-filmed shot (Temporal Jump Cuts).
George Méliès is known as the father of the jump cut as a result of having discovered it accidentally, and then using it to simulate magical tricks; however, he tried to make the cut appear seamless to complement his illusions. Contemporary use of the jump cut stems from its appearance in the work of Jean-Luc Godard (at the suggestion of Jean-Pierre Melville) and other filmmakers of the French New Wave of the late 1950s and 1960s. In Godard's ground-breaking Breathless (1960), for example, he cut together shots of Jean Seberg riding in a convertible (see right) in such a way that the discontinuity between shots is emphasized and its jarring effect deliberate. In the screen shots to the right, the first image comes from the very end of one shot and the second is the very beginning of the next shot — thus emphasizing the gap in action between the two (when Seberg picked up the mirror). Recently the jump cut has been used in films like Snatch, from Guy Ritchie, and Run Lola Run, from Tom Tykwer. It is frequently used in TV editing, in documentaries produced by Discovery Channel and National Geographic Channel (NatGeo), for example.
The jump cut has sometimes served a political use in film. It has been used as an alienating Brechtian technique (the Verfremdungseffekt) that makes the audience aware of the unreality of the film experience, in order to focus the audience's attention on the political message of a film rather than the drama or emotion of the narrative — as may be observed in some segments of Sergei Eisenstein's The Battleship Potemkin.
In informal contexts the term jump cut is sometimes used to describe any abrupt and noticeable edit cut in a film. However, technically this is an incorrect usage of the term. A famous example of this is found at the end of the "Dawn of Man" sequence in the film 2001: A Space Odyssey. A primitive ape discovers the use of bones as a weapon and throws the bone into the air. When the bone reaches its highest point, the shot cuts to that of a similarly-shaped space station in orbit above the earth. This edit has been described as a jump cut, including on the box of the DVD release of the film, but it is more correctly a graphic match because the viewer is meant to see the similarity between the bone and the space craft and not the discontinuity between the two shots.
The jump cut was an uncommon technique for television until shows like Homicide: Life on the Street popularized it on the small screen in the 1990s. It was also famously used in a campaign commercial for US President Ronald Reagan's successful 1984 reelection bid.
Jump cuts are sometimes used to show a nervous searching scene as is done in the 2009 sci-fi film Moon where the protagonist is looking for a secret room on a space station and District 9 where Wikus searches for illegal objects in the house of Christopher's friend.
Reflections:
I am not intending to use any jump cuts in the film at the moment but I will still leave it open as a possibility.
Point of view shot
A point of view shot (also known as POV shot or a subjective camera) is a short film scene that shows what a character (the subject) is looking at (represented through the camera). It is usually established by being positioned between a shot of a character looking at something, and a shot showing the character's reaction (see shot reverse shot). The technique of POV is one of the foundations of film editing.
A POV shot need not be the strict point-of-view of an actual single character in a film. Sometimes the point-of-view shot is taken over the shoulder of the character (third person), who remains visible on the screen. Sometimes a POV shot is "shared" ("dual" or "triple"), i.e. it represents the joint POV of two (or more) characters. There is also the "nobody POV", where a shot is taken from the POV of a non-existent character. This often occurs when an actual POV shot is implied, but the character is removed. Sometimes the character is never present at all, despite a clear POV shot, such as the famous "God-POV" of birds descending from the sky in Alfred Hitchcock's film, The Birds. Another example of a POV shot is in the movie Doom, which contains a fairly long POV shot which resembles a head-up display in a first-person shooter video game, with the viewer watching through a character who is venturing through hallways shooting and killing aliens.
"Point-of-view , or simply p.o.v., camera angles record the scene from a particular player's viewpoint. The point-of-view is an objective angle, but since it falls between the objective and subjective angle, it should be placed in a separate category and given special consideration. A point-of-view shot is as close as an objective shot can approach a subjective shot - and still remain objective. The camera is positioned at the side of a subjective player - whose viewpoint is being depicted - so that the audience is given the impression they are standing cheek-to-cheek with the off-screen player. The viewer does not see the event through the player's eyes, as in a subjective shot in which the camera trades places with the screen player. He sees the event from the player's viewpoint, as if standing alongside him. Thus, the camera angle remains objective, since it is an unseen observer not involved in the action." - Joseph V. Mascelli in The Five C's of Cinematography
A POV shot need not be established by strictly visual means. The manipulation of diegetic sounds can be used to emphasize a particular character's POV.
It makes little sense to say that a shot is "inherently" POV; it is the editing of the POV shot within a sequence of shots that determines POV. Nor can the establishment of a POV shot be isolated from other elements of filmmaking — mise en scene, acting, camera placement, editing, and special effects can all contribute to the establishment of POV.
With some POV shots when an animal is the chosen character, the shot will look distorted or black and white.
A POV shot need not be the strict point-of-view of an actual single character in a film. Sometimes the point-of-view shot is taken over the shoulder of the character (third person), who remains visible on the screen. Sometimes a POV shot is "shared" ("dual" or "triple"), i.e. it represents the joint POV of two (or more) characters. There is also the "nobody POV", where a shot is taken from the POV of a non-existent character. This often occurs when an actual POV shot is implied, but the character is removed. Sometimes the character is never present at all, despite a clear POV shot, such as the famous "God-POV" of birds descending from the sky in Alfred Hitchcock's film, The Birds. Another example of a POV shot is in the movie Doom, which contains a fairly long POV shot which resembles a head-up display in a first-person shooter video game, with the viewer watching through a character who is venturing through hallways shooting and killing aliens.
"Point-of-view , or simply p.o.v., camera angles record the scene from a particular player's viewpoint. The point-of-view is an objective angle, but since it falls between the objective and subjective angle, it should be placed in a separate category and given special consideration. A point-of-view shot is as close as an objective shot can approach a subjective shot - and still remain objective. The camera is positioned at the side of a subjective player - whose viewpoint is being depicted - so that the audience is given the impression they are standing cheek-to-cheek with the off-screen player. The viewer does not see the event through the player's eyes, as in a subjective shot in which the camera trades places with the screen player. He sees the event from the player's viewpoint, as if standing alongside him. Thus, the camera angle remains objective, since it is an unseen observer not involved in the action." - Joseph V. Mascelli in The Five C's of Cinematography
A POV shot need not be established by strictly visual means. The manipulation of diegetic sounds can be used to emphasize a particular character's POV.
It makes little sense to say that a shot is "inherently" POV; it is the editing of the POV shot within a sequence of shots that determines POV. Nor can the establishment of a POV shot be isolated from other elements of filmmaking — mise en scene, acting, camera placement, editing, and special effects can all contribute to the establishment of POV.
With some POV shots when an animal is the chosen character, the shot will look distorted or black and white.
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