A jump cut is a cut in film editing in which two sequential shots of the same subject are taken from camera positions that vary only slightly. This type of edit causes the subject of the shots to appear to "jump" position in a discontinuous way. For this reason, jump cuts are considered a violation of classical continuity editing, which aims to give the appearance of continuous time and space in the story-world by de-emphasizing editing. Jump cuts, in contrast, draw attention to the constructed nature of the film. Although the term is sometimes used in a loose way, a cut between two different subjects is not a true jump cut, no matter how jarring.
Continuity editing uses a guideline called the "30 degree rule" to avoid jump cuts. The 30 degree rule advises that for consecutive shots to appear "seamless," the camera position must vary at least 30 degrees from its previous position. Some schools would call for a change in framing as well (e.g., from a medium shot to a close up). Generally, if the camera position changes less than 30 degrees, the difference between the two shots will not be substantial enough, and the viewer will experience the edit as a jump in the position of the subject that is jarring, and draws attention to itself. Although jump cuts can be created through the editing together of two shots filmed non-continuously (Spatial Jump Cuts), they can also be created by removing a middle section of one continuously-filmed shot (Temporal Jump Cuts).
George Méliès is known as the father of the jump cut as a result of having discovered it accidentally, and then using it to simulate magical tricks; however, he tried to make the cut appear seamless to complement his illusions. Contemporary use of the jump cut stems from its appearance in the work of Jean-Luc Godard (at the suggestion of Jean-Pierre Melville) and other filmmakers of the French New Wave of the late 1950s and 1960s. In Godard's ground-breaking Breathless (1960), for example, he cut together shots of Jean Seberg riding in a convertible (see right) in such a way that the discontinuity between shots is emphasized and its jarring effect deliberate. In the screen shots to the right, the first image comes from the very end of one shot and the second is the very beginning of the next shot — thus emphasizing the gap in action between the two (when Seberg picked up the mirror). Recently the jump cut has been used in films like Snatch, from Guy Ritchie, and Run Lola Run, from Tom Tykwer. It is frequently used in TV editing, in documentaries produced by Discovery Channel and National Geographic Channel (NatGeo), for example.
The jump cut has sometimes served a political use in film. It has been used as an alienating Brechtian technique (the Verfremdungseffekt) that makes the audience aware of the unreality of the film experience, in order to focus the audience's attention on the political message of a film rather than the drama or emotion of the narrative — as may be observed in some segments of Sergei Eisenstein's The Battleship Potemkin.
In informal contexts the term jump cut is sometimes used to describe any abrupt and noticeable edit cut in a film. However, technically this is an incorrect usage of the term. A famous example of this is found at the end of the "Dawn of Man" sequence in the film 2001: A Space Odyssey. A primitive ape discovers the use of bones as a weapon and throws the bone into the air. When the bone reaches its highest point, the shot cuts to that of a similarly-shaped space station in orbit above the earth. This edit has been described as a jump cut, including on the box of the DVD release of the film, but it is more correctly a graphic match because the viewer is meant to see the similarity between the bone and the space craft and not the discontinuity between the two shots.
The jump cut was an uncommon technique for television until shows like Homicide: Life on the Street popularized it on the small screen in the 1990s. It was also famously used in a campaign commercial for US President Ronald Reagan's successful 1984 reelection bid.
Jump cuts are sometimes used to show a nervous searching scene as is done in the 2009 sci-fi film Moon where the protagonist is looking for a secret room on a space station and District 9 where Wikus searches for illegal objects in the house of Christopher's friend.
Reflections:
I am not intending to use any jump cuts in the film at the moment but I will still leave it open as a possibility.
Thursday, 31 March 2011
Point of view shot
A point of view shot (also known as POV shot or a subjective camera) is a short film scene that shows what a character (the subject) is looking at (represented through the camera). It is usually established by being positioned between a shot of a character looking at something, and a shot showing the character's reaction (see shot reverse shot). The technique of POV is one of the foundations of film editing.
A POV shot need not be the strict point-of-view of an actual single character in a film. Sometimes the point-of-view shot is taken over the shoulder of the character (third person), who remains visible on the screen. Sometimes a POV shot is "shared" ("dual" or "triple"), i.e. it represents the joint POV of two (or more) characters. There is also the "nobody POV", where a shot is taken from the POV of a non-existent character. This often occurs when an actual POV shot is implied, but the character is removed. Sometimes the character is never present at all, despite a clear POV shot, such as the famous "God-POV" of birds descending from the sky in Alfred Hitchcock's film, The Birds. Another example of a POV shot is in the movie Doom, which contains a fairly long POV shot which resembles a head-up display in a first-person shooter video game, with the viewer watching through a character who is venturing through hallways shooting and killing aliens.
"Point-of-view , or simply p.o.v., camera angles record the scene from a particular player's viewpoint. The point-of-view is an objective angle, but since it falls between the objective and subjective angle, it should be placed in a separate category and given special consideration. A point-of-view shot is as close as an objective shot can approach a subjective shot - and still remain objective. The camera is positioned at the side of a subjective player - whose viewpoint is being depicted - so that the audience is given the impression they are standing cheek-to-cheek with the off-screen player. The viewer does not see the event through the player's eyes, as in a subjective shot in which the camera trades places with the screen player. He sees the event from the player's viewpoint, as if standing alongside him. Thus, the camera angle remains objective, since it is an unseen observer not involved in the action." - Joseph V. Mascelli in The Five C's of Cinematography
A POV shot need not be established by strictly visual means. The manipulation of diegetic sounds can be used to emphasize a particular character's POV.
It makes little sense to say that a shot is "inherently" POV; it is the editing of the POV shot within a sequence of shots that determines POV. Nor can the establishment of a POV shot be isolated from other elements of filmmaking — mise en scene, acting, camera placement, editing, and special effects can all contribute to the establishment of POV.
With some POV shots when an animal is the chosen character, the shot will look distorted or black and white.
A POV shot need not be the strict point-of-view of an actual single character in a film. Sometimes the point-of-view shot is taken over the shoulder of the character (third person), who remains visible on the screen. Sometimes a POV shot is "shared" ("dual" or "triple"), i.e. it represents the joint POV of two (or more) characters. There is also the "nobody POV", where a shot is taken from the POV of a non-existent character. This often occurs when an actual POV shot is implied, but the character is removed. Sometimes the character is never present at all, despite a clear POV shot, such as the famous "God-POV" of birds descending from the sky in Alfred Hitchcock's film, The Birds. Another example of a POV shot is in the movie Doom, which contains a fairly long POV shot which resembles a head-up display in a first-person shooter video game, with the viewer watching through a character who is venturing through hallways shooting and killing aliens.
"Point-of-view , or simply p.o.v., camera angles record the scene from a particular player's viewpoint. The point-of-view is an objective angle, but since it falls between the objective and subjective angle, it should be placed in a separate category and given special consideration. A point-of-view shot is as close as an objective shot can approach a subjective shot - and still remain objective. The camera is positioned at the side of a subjective player - whose viewpoint is being depicted - so that the audience is given the impression they are standing cheek-to-cheek with the off-screen player. The viewer does not see the event through the player's eyes, as in a subjective shot in which the camera trades places with the screen player. He sees the event from the player's viewpoint, as if standing alongside him. Thus, the camera angle remains objective, since it is an unseen observer not involved in the action." - Joseph V. Mascelli in The Five C's of Cinematography
A POV shot need not be established by strictly visual means. The manipulation of diegetic sounds can be used to emphasize a particular character's POV.
It makes little sense to say that a shot is "inherently" POV; it is the editing of the POV shot within a sequence of shots that determines POV. Nor can the establishment of a POV shot be isolated from other elements of filmmaking — mise en scene, acting, camera placement, editing, and special effects can all contribute to the establishment of POV.
With some POV shots when an animal is the chosen character, the shot will look distorted or black and white.
Match cut
A match cut is a cut in film editing between either two different objects, two different spaces, or two different compositions in which an object in the two shots graphically match, often helping to establish a strong continuity of action and linking the two shots metaphorically.
Match cuts form the basis for continuity editing, such as the ubiquitous use of match on action. Continuity editing smoothes over the inherent discontinuity of shot changes to establish a logical coherence between shots. Even within continuity editing, though, the match cut is a contrast both with cross-cutting between actions in two different locations that are occurring simultaneously, and with parallel editing, which draws parallels or contrasts between two different time-space locations.
A graphic match (as opposed to a graphic contrast or collision) occurs when the shapes, colors and/or overall movement of two shots match in composition, either within a scene or, especially, across a transition between two scenes. Indeed, rather than the seamless cuts of continuity editing within a scene, the term "graphic match" usually denotes a more conspicuous transition between (or comparison of) two shots via pictorial elements. A match cut often involves a graphic match, a smooth transition between scenes and an element of metaphorical (or at least meaningful) comparison between elements in both shots.
A match cut contrasts with the conspicuous and abrupt discontinuity of a jump cut.
Stanley Kubrick's 2001: A Space Odyssey contains a famous example of a match cut. After an ape discovers the use of bones as a tool and a weapon, there is a match cut to a spacecraft or satellite in orbit. The match cut helps draw a connection between the two objects as exemplars of primitive and advanced tools respectively.
Michael Powell and Emeric Pressburger's A Canterbury Tale contains the influence for the 2001: A Space Odyssey match cut in which a fourteenth century falcon cuts to a World War II aeroplane. The sense of time passing but nothing changing is emphasised by having the same actor, in different costumes, looking at both the falcon and the aeroplane.
An early example comes from Orson Welles's Citizen Kane which opens with a series of match dissolves that keeps the lit window of C.F. Kane's in the same part of the frame while the cuts take us around his dilapidated Xanadu estate, before a final match dissolve takes us from the outside to the inside where Kane is about to die.
Another match cut comes from Lawrence of Arabia (David Lean, 1962) where an edit cuts together Lawrence blowing out a lit match with the desert sun rising from the horizon. Director David Lean credits inspiration for the edit to the experimental French New Wave. The edit was later praised by Steven Spielberg as inspiration for his own work.
A match cut occurs at the end of Alfred Hitchcock's North by Northwest. As Cary Grant pulls Eva Marie Saint up from Mount Rushmore, the cut then goes to him pulling her up to his bunk on the train. The match cut here skips over the courting, the marriage proposal, and the actual marriage of the two characters who had for much of the film been adversaries. Another Hitchcock film to employ the use of a match cut is Psycho. Right after Marion Crane is murdered in the infamous "shower scene", the camera shows blood flowing down the drain of the tub, then cuts to a shot of Marion's eye.
German director Fritz Lang provided early uses of match cuts in his silent and first sound films. In Dr. Mabuse the Gambler, he shows a circular casino from above and cuts to a circle of hands at a seance happening the same night involving Mabuse and others. This not only smoothly transitions into the simultaneous scene, but also links the two activities as "decadent" pastimes of the rich in pursuit of excitement and fashionability. Lang reused the technique in M while cross cutting between the meetings of Schränker's criminal union and Inspector Karl Lohmann's homicide investigation squad. Schränker and Lohmann are matched both in movement and in dialogue (which is carried over the cut to form a coherent phrase) to illustrate their unlikely connection in a shared goal, to capture a serial child killer.
Yet another example of a match cut can be found in the final episode of the first season of David Lynch and Mark Frost's television show Twin Peaks. In the opening moments as Dr. Jacoby is struck down by a masked assailant and rolls over onto his back, the camera zooms in onto his eye which slowly fades away to a roulette wheel in One Eyed Jack's casino. This transition is a key moment in the episode as it connects two very different story lines together through a strategic cut.
Independent filmmaking
Filmmaking also takes place outside of the mainstream and is commonly called independent filmmaking. Since the introduction of DV technology, the means of production have become more democratized. Filmmakers can conceivably shoot and edit a film, create and edit the sound and music, and mix the final cut on a home computer. However, while the means of production may be democratized, financing, traditional distribution, and marketing remain difficult to accomplish outside the traditional system. In the past, most independent filmmakers have relied on film festivals to get their films noticed and sold for distribution. However, the Internet has allowed for relatively inexpensive distribution of independent films. As a result several companies have emerged to assist filmmakers in getting independent movies seen and sold via mainstream internet marketplaces, oftentimes adjacent to popular Hollywood titles. With digital self distribution, independent filmmakers who fail to garner a traditional distribution deal now have the ability to reach global audiences.
180 degree rule

The 180° rule is a basic guideline in film making that states that two characters (or other elements) in the same scene should always have the same left/right relationship to each other. If the camera passes over the imaginary axis connecting the two subjects, it is called crossing the line. The new shot, from the opposite side, is known as a reverse angle.
In the example of a dialogue between two actors, if Owen (orange shirt in the diagram) is on the left and Bob (blue shirt ) is on the right, then Owen should be facing right at all times, even when Bob is off the edge of the frame, and Bob should always be facing left. Shifting to the other side of the characters on a cut, so that Bob is now on the left side and Owen is on the right, will disorient the viewer, and break the flow of the scene.
In the example of an action scene, such as a car chase, if a vehicle leaves the right side of the frame in one shot, it should enter from the left side of the frame in the next shot. Leaving from the right and entering from the right will create a similar sense of disorientation as in the dialogue example.
An example of sustained use of the 180 degree rule occurs throughout much of The Big Parade, a 1925 drama about World War I directed by King Vidor. In the sequences leading up to the battle scenes, the American forces (arriving from the west) are always shown marching from left to right across the screen, while the German troops (arriving from the east) are always shown marching from right to left. After the battle scenes, when the weary troops are staggering homeward, the Americans are always shown crossing the screen from right to left (moving west) and the Germans from left to right (moving east). The audience's viewpoint is therefore always from a consistent position, in this case southward of the action.
The 180 degree rule enables the audience to visually connect with unseen movement happening around and behind the immediate subject and is important in the narration of battle scenes. The visual disjointedness of the battle scene on Geonosis in the Star Wars film Attack of the Clones is an example.
Avoiding crossing the line is a problem that those learning filmcraft will need to struggle with. In the above example with the car chase, a possible solution is to begin the second cut with the car driving into frame from the "wrong" side. Although this may be wrong in the geographic sense on set, it looks more natural to the viewer. Another possibility is to insert a "buffer shot" of the subject head-on (or from behind) to help the viewer understand the camera movement.
In professional productions, the applied 180° rule is an essential element for a style of film editing called continuity editing. The rule is not always obeyed. Sometimes a filmmaker will purposely break the line of action in order to create disorientation. Stanley Kubrick was known to do this, for example in the bathroom scene in The Shining. The Wachowski Brothers and directors Tinto Brass, Yasujiro Ozu, Wong Kar-wai, and Jacques Tati sometimes ignored this rule also, as has Lars von Trier in Antichrist.
The British television presenters Ant & Dec extend this continuity to almost all their appearances, with Ant almost always on the left and Dec on the right, as does the Japanese pop duo PUFFY, with Yumi Yoshimura on the left and Ami Onuki on the right.
Some Filmmakers state that the fictional axis created by this rule can be used to plan the emotional strength of a scene. The closer a camera is placed to the axis, the more emotionally involved the audience will be.
In the Japanese animated picture Paprika, two of the main characters discuss crossing the line and demonstrate the disorienting effect of actually performing the action.
In Peter Jackson's Lord of the Rings: The Two Towers, Gollum has a conversation with himself or with his other personality. Because the Filmmakers use the 180 degree rule, and have the "good" Gollum looking left as he speaks while the "evil" Gollum looking right, the audience perceives Gollum as two different characters talking to each other.
Editing techniques
Vsevolod Pudovkin noted that the editing process is the one phase of production that is truly unique to motion pictures. Every other aspect of film making originated in a different medium than film (photography, art direction, writing, sound recording), but editing is the one process that is unique to film. Kubrick was quoted as saying: "I love editing. I think I like it more than any other phase of film making. If I wanted to be frivolous, I might say that everything that precedes editing is merely a way of producing film to edit."
* Edward Dmytryk stipulates seven "rules of cutting" that a good editor should follow:
o "Rule 1: Never make a cut without a positive reason."
o "Rule 2: When undecided about the exact frame to cut on, cut long rather than short."
o "Rule 3: Whenever possible cut 'in movement'."
o "Rule 4: The 'fresh' is preferable to the 'stale'."
o "Rule 5: All scenes should begin and end with continuing action."
o "Rule 6: Cut for proper values rather than proper 'matches'."
o "Rule 7: Substance first—then form."
* According to Walter Murch, when it comes to film editing, there are six main criteria for evaluating a cut or deciding where to cut. They are (in order of importance, most important first, with notional percentage values.):
o Emotion (51%) — Does the cut reflect what the editor believes the audience should be feeling at that moment?
o Story (23%) — Does the cut advance the story?
o Rhythm (10%) — Does the cut occur "at a moment that is rhythmically interesting and 'right'" (Murch, 18)?
o Eye-trace (7%) — Does the cut pay respect to "the location and movement of the audience's focus of interest within the frame" (Murch, 18)?
o Two-dimensional plane of the screen (5%) — Does the cut respect the 180 degree rule?
o Three-dimensional space of action (4%) — Is the cut true to the physical/spatial relationships within the diegesis?
Murch assigned the notional percentage values to each of the criteria. "Emotion, at the top of the list, is the thing that you should try to preserve at all costs. If you find you have to sacrifice certain of those six things to make a cut, sacrifice your way up, item by item, from the bottom."-Murch
* Edward Dmytryk stipulates seven "rules of cutting" that a good editor should follow:
o "Rule 1: Never make a cut without a positive reason."
o "Rule 2: When undecided about the exact frame to cut on, cut long rather than short."
o "Rule 3: Whenever possible cut 'in movement'."
o "Rule 4: The 'fresh' is preferable to the 'stale'."
o "Rule 5: All scenes should begin and end with continuing action."
o "Rule 6: Cut for proper values rather than proper 'matches'."
o "Rule 7: Substance first—then form."
* According to Walter Murch, when it comes to film editing, there are six main criteria for evaluating a cut or deciding where to cut. They are (in order of importance, most important first, with notional percentage values.):
o Emotion (51%) — Does the cut reflect what the editor believes the audience should be feeling at that moment?
o Story (23%) — Does the cut advance the story?
o Rhythm (10%) — Does the cut occur "at a moment that is rhythmically interesting and 'right'" (Murch, 18)?
o Eye-trace (7%) — Does the cut pay respect to "the location and movement of the audience's focus of interest within the frame" (Murch, 18)?
o Two-dimensional plane of the screen (5%) — Does the cut respect the 180 degree rule?
o Three-dimensional space of action (4%) — Is the cut true to the physical/spatial relationships within the diegesis?
Murch assigned the notional percentage values to each of the criteria. "Emotion, at the top of the list, is the thing that you should try to preserve at all costs. If you find you have to sacrifice certain of those six things to make a cut, sacrifice your way up, item by item, from the bottom."-Murch
Alternatives to continuity editing (non-traditional or experimental)
Early Russian filmmakers such as Lev Kuleshov further explored and theorized about editing and its ideological nature. Sergei Eisenstein developed a system of editing that was unconcerned with the rules of the continuity system of classical Hollywood that he called Intellectual montage.
Alternatives to traditional editing were also the folly of early surrealist and dada filmmakers such as Luis Buñuel (director of the 1929 Un Chien Andalou) and René Clair (director of 1924's Entr'acte which starred famous dada artists Marcel Duchamp and Man Ray). Both filmmakers, Clair and Buñuel, experimented with editing techniques long before what is referred to as "MTV style" editing.
The French New Wave filmmakers such as Jean Luc Godard and François Truffaut and their American counterparts such as Andy Warhol and John Cassavetes also pushed the limits of editing technique during the late 1950s and throughout the 1960s. French New Wave films and the non-narrative films of the 1960s used a carefree editing style and did not conform to the traditional editing etiquette of Hollywood films. Like its dada and surrealist predecessors, French New Wave editing often drew attention to itself by its lack of continuity, its demystifying self-reflexive nature (reminding the audience that they were watching a film), and by the overt use of jump cuts or the insertion of material not often related to any narrative.
Ideas and Reflections:
I would like my film to be non-narrative and have a lack of continuity. I have had an idea to use fading transitions for every shot in the film to give the impression that things are constantly fading, changing, flowing and evolving.
Alternatives to traditional editing were also the folly of early surrealist and dada filmmakers such as Luis Buñuel (director of the 1929 Un Chien Andalou) and René Clair (director of 1924's Entr'acte which starred famous dada artists Marcel Duchamp and Man Ray). Both filmmakers, Clair and Buñuel, experimented with editing techniques long before what is referred to as "MTV style" editing.
The French New Wave filmmakers such as Jean Luc Godard and François Truffaut and their American counterparts such as Andy Warhol and John Cassavetes also pushed the limits of editing technique during the late 1950s and throughout the 1960s. French New Wave films and the non-narrative films of the 1960s used a carefree editing style and did not conform to the traditional editing etiquette of Hollywood films. Like its dada and surrealist predecessors, French New Wave editing often drew attention to itself by its lack of continuity, its demystifying self-reflexive nature (reminding the audience that they were watching a film), and by the overt use of jump cuts or the insertion of material not often related to any narrative.
Ideas and Reflections:
I would like my film to be non-narrative and have a lack of continuity. I have had an idea to use fading transitions for every shot in the film to give the impression that things are constantly fading, changing, flowing and evolving.
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